Back in April (of 2016, to be clear), I was part of another kickstarter project, this time with Storm Bunny Studios: Mists of Akuma. Once again working with Mike Myler, we devised another campaign setting: asian steampunk noir post-apocolyptic fantasy… It certainly is a lot of themes, and it took a little jostling to make everything work – but in the end I think it did. Since it’s not released quite yet, I won’t know for some time if our backers and community agree.

It’s also for 5th edition – and was my first time working at a professional level in the edition. Since I was once again the editor, that meant I had to get up to speed, quickly. I read the entirety of the Players Handbook and most of the Dungeon Master’s Guide over the course of the month-long kickstarter to prepare for the writing and editing.

And there was another big difference in this book compared to other projects I had worked on in the past: the timeframe. While most of the big projects I had worked on to this point had schedules the better part of a year long, for MoA, we were aiming for all content to be in and edited a mere three months after the kickstarter closed. Which meant we had a timeline less than half of what we had for some of the previous big projects.

It was one hell of a push and not without hiccups – one of my co-authors had a hard drive failure the day he was planning on submitting, for instance – but in the end we hit our date. As I write this, Mike is laying out and finalizing all the content and making print files.

One thought on “Mists of Akuma

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