While natural clouds are water vapor, and clouds held together by magic are cloudstuff, even magical clouds are really quite soft. By adding a touch of frozen time to that cloudstuff, one can create hard cloud – material that looks like cloud, but is as strong as steel.
Hard Cloud: Hard Cloud doesn’t occur naturally, and exists only where it is created by powerful magic. It is less than weightless, and almost as hard as steel, making it an incredible material to forge armor and battlements from. Most hard cloud armors are two categories lighter than normal for purposes of movement and other limitations. Heavy armors are treated as light, and both medium and light armors are treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing hard cloud full plate must be proficient in wearing heavy armor to avoid adding the armor’s check penalty to all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from hard cloud are decreased by 25%, maximum Dexterity bonuses are increased by 4, and armor check penalties are decreased by 5 (to a minimum of 0).
An item made from hard cloud is effectively weightless, but to avoid an unattended item from floating away hard cloud often include a small weight, bringing their weight just above zero. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of a single substance or having moving pieces are not meaningfully affected by being partially made of hard cloud. (Both a longsword or a quarterstaff could be hard cloud, but a bow could not.)
Weapons or armors fashioned from hard cloud are always masterwork items as well; the masterwork cost is included in the prices given below.
However, while hard cloud is durable and light, it is still water vapor held in place by magic. Once it begins to unravel, it does so rapidly and spectacularly. Items made of hard cloud have 2 hit points per inch of thickness and hardness 20.
|Type of hard cloud Item||Item Cost Modifier|
|Light armor||+3,000 gp|
|Medium armor||+12,000 gp|
|Heavy armor||+25,000 gp|
|Other items||+1,500 gp/lb.|